Two days of workshops, conferences, installations and performances.
For 2023 Kernel returns to Monza with Kernel Lab


Monza, 29-30 september

Kernel Monza Lab /023 – New Media Light Art Festival awaits you on 29 and 30 September in Monza with live performances of electronic music and visual mapping, light installations, conferences, workshops and itinerant performances. A program that is concentrated in the complex of the Royal Palace of Monza and radiates into the historic center of the city.

An edition that promotes experimentation, social sustainability and inclusion, becoming an active and participatory laboratory.

A still innovative Kernel that invests in contents, ideas, projects, comparisons and relationships destined to grow and consolidate for the enhancement of the next editions of the Festival.

Be Kernel … STAY KERNEL !

Festival MAP

Discover the Festival program and explore the city following the interactive map with GPS.
Allow access to geolocation and the compass to fully enjoy the Sound Safari experience: just put on the earphones and you can go.

As you move around the city you will find many sound projects to discover and information about the installations and partners of the project.

If you have problems with geolocalization:
Instructions for Android
Instructions for Apple iOS


The courtyard of the high school hosts light installations and welcomes performances of music and electronic sound by established artists and young talents selected by tender, accompanied by Live Visual Mapping created by professionals and participants in the scheduled workshops.


FRIDAY 29 from 7 p.m. to midnight


Project born out of the desire not to surrender to the cultural drift of the new millennium. For the urgency of maintaining a high level of an artistic proposal, accepting the challenge of modern means of communication and sharing. In most cases, the internet, social networks and multimedia platforms end up being enormous centrifuges within which proposals of different levels and different properties are emulsified to form a single enormous content, thus losing their uniqueness and their distinctive trait. The project is based on the fusion of three different expressive methods: acting, visual art and music. At the base, the only intent is to involve and stimulate the thinking of those who use it.
Performances can be of two different types: static or dynamic. In the first case these are clips that could be defined as animated poetry. Computer graphic art acts as an engaging visual support for short readings which are completed by the third ingredient, which is music.
This content can be viewed on their social pages or projected in various situations, even in the absence of the artists. In the second case, the members of the project perform in presence and rigorously live, both in conventional indoor places – such as theaters and spaces generally used for various performances, and in unconventional places – such as abandoned structures or outdoor places that can become original arenas to host the show.
If the location is suitable, the exhibition is combined with mapping which makes the final result even more engaging. The performances take place in the form of a silent show during which the public is equipped with headphones which they can wear and follow the proceedings in an atmosphere of total isolation, creating one with what is happening in the place of the show, thus enjoying, without distractions, words, music, visual effects and 3D animations that form the scenography. The trait d’union of the themes can be summed up in a play on words which could be “the human side of humanity”. The ViaVerba, in fact, face and denounce situations in which the dehumanization to which society subjects the souls that compose it occurs, through ghettoization, discrimination and the creation of labels that annihilate their needs and rights. The creative drive of VivaVerba is therefore driven by the need for yet another cultural revolution, identified as the only means for the awakening of the common conscience, dormant by a logic that would see the mass as a passive entity which is not allowed to claim as a determining subject. Man possesses the word, long live the word: VivaVerba.


Stefano ‘Stèv’ Fagnani is a producer, sound designer and developer whose practice spans electronic music, multimedia and creative software. Inspired by technology and nature, he explores the balance between synthetic and organic, investigating the various nuances of modern compositional techniques, contemporary sounds and digital art.

His recording career officially started in 2011 from netlabels, ascending to Loci Records (record label founded and managed by Emancipator), on which he saw two important works released, Elsewhere EP and the album Beyond Stolen Notes, while at the same time he was included in Project: Mooncircle’s Uprising compilation with the exclusive track Paint Me Like The Sky. His track Winter Train ranks 57th in XLR8R’s ranking of the most downloaded tracks of 2013, after only two weeks on the platform, and was chosen by The Guardian as one of the “nine must-listen tracks from around the world”. In 2017 his EP Broken Mamori was released on Variables, a label and multimedia collective based in Turin. The album is promoted on Resident Advisor and XLR8R together with the single Scattered Steams / Dense Water, highlighted by a spectacular computer graphic video created by visual artist Cy Tone. His second album Dismantle and Refine, also released on Variables, is enriched by precious international collaborations (including the Dutch producer Julien Mier, the English rapper Rawz, the Italian singer and songwriter gimlii and the Canadian writer/artist Lueda Alia), and by the work of visual artist Carola Demarchi, who conceived a brilliant series of exclusive artworks and created a music video entirely in VR for the track Breath Stretch Training

Stèv’s live performances have spanned Italy, Europe and Japan, allowing him to share the stage with artists such as Alex Banks, Phon.o, Clap! Clap!, Synkro, Romare, Shigeto. In 2016 he was invited to perform in the United States for the first time at the Further Future Festival in Las Vegas, together with artists such as Four Tet, Nicolas Jaar, Deadelus, Andy Stott, Telefon Tel Aviv, The Pharcyde and Caribou.


Vincio (Vincenzo Siracusano), a percussionist from Messina, discovered and cultivated an enormous passion for drums from an early age, which led him to explore instruments from all over the world and to study the rhythms of the African tradition.
He collaborates with various city groups and in 2010 he founded “Big Mimma”, a band that plays Mediterranean rock in Sicilian dialect.
In 2008, a period in which Messina still offers very little electronic music, he founded the collective “Kill the Pop”, with which he gave life to the “Platonic Love” movement which made the city dance for a few years, hosting artists from the international electro/techno scene . It then begins with production and remixes, in addition to the VJ activity that characterizes all events.
Over the years he collected synths, drum machines, samplers until in 2020 he decided to take the instruments out of the studio and start his solo live project, with sounds that range from ambient to dancefloor electronics, from soft and reverberated sounds to industrial and repetitive.


In 2011 he graduated from the Conservatory of Music of Como in the faculty of Electronic Music and Sound Technologies, in 2012 Divi founded his sound & lights service called “Threshold Service” and since 2013 he has become resident DJ of “Nasty Party” and ” Parco Tittoni”. He boasts solid experience in the audio field, which saw him collaborate in 2012-2013 at the Teatro alla Scala and Spazio Ansaldo studios in Milan, in 2014-2015 for Kernel Festival, in 2016 he shares the console with Claudio Coccoluto and Dardust released his first EP in 2017 which was then reviewed on DJ Mag. In the following years he entered into collaborations with “Top DJ”, “Villa Reale Monza”, “Club It”, “Disco Pastrami”, “LPE Monza”, “Bolla”, “Green MLA Selection”, “Story Time” and “Scalo 18”.

SATURDAY 30 from 7 p.m. to midnight


Nato a Bari, cresciuto a Vicenza, LSKA è musicista, sound designer, videoartista.
Nel 2012 ottiene il diploma di “Tecnico di Musica Interattiva per le Arti Digitali” presso la Scuola di Alto Perfezionamento Musicale(APM) di Saluzzo(CN).
Oltre a produrre e pubblicare le sue produzioni di musica elettronica, compone musiche e cura il disegno sonoro per spettacoli di teatro e danza contemporanea, esibendosi in tutta Europa.
Il suo prossimo album, “Ephemeral”, uscirà a inizio 2024 per l’etichetta Record Y.

Sperimenta anche in ambito video, creando e sviluppando strumenti interattivi per installazioni e performance.

I suoi album sono ascoltabili su


Composer, music producer, sound designer and dj, works with music and applied sound in Italy and abroad. He composes and creates soundtracks and sound design for films, documentaries, theatre plays, immersive and interactive installations, exhibitions, fashion shows and multimedia projects.
He produces records, remixes, and performative projects, aside from curating radio programs and music selections (Worldwide FM, Radio Rai, and more).
Painé is the coordinator of the Sound Design course at Milan’s Istituto Europeo di Design, where he lectures Sound Design.
He is the art director of the mixed-media company Compl8 Produzioni, focused on the production of records, multimedia contents and cultural projects.


Sonambient is the alias of Andrea Buzzi, a producer from Friuli but Turin by adoption. Its sound is a hybrid techno of UK Bass, distant dub echoes and shifting ambient noises.
The project was born in 2012. Since then he has played around Italy with live shows and DJ sets, released music, collaborated on installations, performances and sound projects.
Since 2020 he has been part of Stasis, a Turin collective operating in the promotion and curation of events related to electronic music and visual arts.


Simone Besana aka O.P.S. He is an Italian dj/producer, with an unbridled passion for Italo and House sounds that flow between the Cosmic and Futuristic, between the Baroque and the Classical.

By definition a DANDY DREAMER DJ. Compulsive researcher of sounds, records and rarities.


– from 7.00pm to 12.30am
– Free admission

The historic internal courtyard of the Villa Reale Art School hosts light installations and multimedia projects created and developed by students of the multimedia and scenography courses during the 2022/2023 school year.

The projects focused on the concept of TRAVEL as exploration, research and stimulation. A work of rereading and interpretation starting from Calvino’s work, with references to Isgró’s work and the Greek myths of Daedalus and Icarus.

Teachers: Maurizio Telloli, Makio Manzoni, Lorella Belli, Francesca Monforte, Vincenza Schimmenti, Maria Grazia Santoro
AreaOdeon Tutor: Marcello Arosio, Edoardo Falasco


In this video the main subjects are two passing trains. The first train takes up the title of the project: invisible cities, in graffiti style. The freight train instead mentions the sentences obtained from the erasure work done in class on Calvino’s text.

We tried to represent the most degrading side of a city, as well as the least visible part. Hence the reference to the title of Calvino’s work: Invisible Cities. A city is also, and above all, this: cities, made and limited to tourist destinations, suffocated (in vain) by superficial embellishments. Who talks about the unsavory neighbourhoods, the rubbish on the ground, the social hardship?

The graphic part was created by us; the background is a drawing made on paper and then scanned, while the other objects in the video were mainly created on a PC.

Video by Greta Bellesia, Michele Ronchi


“Olinda” is a tiny town that can only be seen through magnifying glasses.
In our animation the city resides on the back of a chameleon capable of camouflaging itself with the background. The idea was to represent a city hidden from our eyes that lives secretly undisturbed by human activity.

Video by Lorenzo Aliprandi, Riccardo Santacroce, Lisa Tomalino


An animation that combines Italo Calvino’s Invisible Cities with the caviardage technique.
The words “saved” catch the eye and create a new story.

Video by Tosca Vendraminetto


In the video I made thanks to Animate I decided to play with the names of Calvino’s cities, they rain from the sky composing the profile of some buildings and in a vortex they group themselves into the categories that the writer entrusted to him..

Video by Giorgia Di Silvestro


The animation is not inspired by any invisible city specifically, but takes something from each city. In the animation we can see the invisible city flowing over a wire that supports it. At the top there is a light bulb that illuminates it, which in turn contains another city.

Video by Tommaso Colombo


The story from which my work takes inspiration is “Cities and Eyes” by Italo Calvino. To create the essay I chose the Animate tool to create a video that, with small images and small movements, explained how I perceived that story.

Video by Marta Bonati


The invisible city is Ersilia, a city of exchanges. The animation takes up Isgro’s erasure technique, which leaves “saved” words at the end. Mine are: “In Ersilia the inhabitants weave with the bones of the dead when they look at the ruins of life”. The images illustrate the words.

Video by Giorgia Trezzi


In this animation we see a plane making a journey, under which, on the horizon, we see a skyline of a city that seems to repeat itself. Meanwhile, in the background the writing formed by the underlining work previously carried out scrolls. In the end the plane lands in what appears to be the same airport as the departure point, thus picking up the words that flowed in the sky.

Video by Simone Martini


In my project I used a work by Salvador Dali, an exponent of surrealism, in particular the sculpture “The Space Elephant”. The elephant, through its thread-like legs, creates a new dimension in which heaven and earth are the same thing. Similarly Marco Polo makes his journey. The animation is inspired by the thread-like city of Zobeide.

Video by Andrea Scacchi


It means in Greek, to look with the mind’s eye, to see something abstract.
I made my video on the After Effects platform. The visual effect consists in the representation of the space that gradually zooms in until you can see the city of Amsterdam. “In the mind’s eye” you will be able to see a different place, which only those who have the ability to see it will be able to see.
I was inspired by Amsterdam, which I visited this summer. It is a city that I loved very much, which is why I decided to work on the project based on this city.

Video by Sala Giada


The video is inspired by Isgrò’s art of erasures and the city in question is Zenobia.
As a technique I used vectors with silhouettes of existing cities, given that the theme was that of various (invisible) cities, while the words that emerged from the erasure work flow and will compose the sentence I formed.

Video by Fiorino Giulia


This project was inspired by the writer Italo Calvino and his book “Invisible Cities”. Inside this book there are descriptions of various fantastic cities including one, called “cities and memory”, which inspired this work. This animation offers dreamed places and objects represented in an unreal and surrealist way, which convey a sense of restlessness to the viewer.

Video by Fabiana Alessia Gonzalez Vallejo


A city built on long stilts to facilitate travel after a stay that lasted generations.
The animation shows the calm of a city day before the houses are moved to a better place.

Video by Durante Matteo & Latini Hollie


My project is inspired by PALOMAR, a story by Calvino.
Have you ever looked up at the night sky to look for a star?
And if so, have you ever thought about what could be beyond it?
Deep down, further and further, further and further…
The unknown fact of possibilities is so vast and fascinating that we cannot help but use our imagination to give it shape.
Castles, cities and worlds adrift in this empty and luminous ocean, still expanding.
I represented my work with a turtle, as in the Chinese mythology Ao; the cosmic-sized sea turtle, which carries the Earth on its back.

Video by Mallamo Manuel



Saturday 30 September – Sala degli Specchi, Villa Reale di Monza
2:30 pm – 7:00 pm – free entry – limited seats

A conference dedicated to the relationship between art and the most recent evolutions of new technologies such as Artificial Intelligence, Augmented Reality, Virtual Reality, Extended Reality, Biodata. The TECH INSIDE ART program is developed in collaboration with renowned academic, scientific and artistic entities and sees the presence of personalities of national and international importance, artists, teachers, curators and researchers who compare themselves by sharing their experiences and visions.


GIOVANNI ABELLI _fondatore di Poetronicart


…Physical-digital hybrid places of culture, experiential places that encourage the sharing of knowledge through virtualizations, interactions with natural and artificial intelligences, gamification mechanics and business models that make management sustainable.

Poetronicart, within the Culture4Life platform, is already doing so, together with its strategic and technological partners and the network of public and private museums with which it collaborates.

FRANCESCO GARGIULO _ricercatore presso CNR - Consiglio Nazionale delle Ricerche


The intervention aims to delve deeper into the concept of Artificial Intelligence (AI) by historically framing its evolution and providing a vision of what this technology is and how it works.
Following this, the current states of progress of AI will be evaluated, with particular attention to the advent of increasingly high-performance hardware (GPU, TPU, other) and the potential future prospects that could materialize with the use of Quantum Computers.
Finally, some ideas will be given on the European AI-ACT (Artificial Intelligence-ACT) which is currently under discussion and aims to regulate the use of Artificial Intelligence with respect to ethical and sustainability-related issues.

GIORGIO SANCRISTOFORO _artista e musicista


Artificial intelligences are the last link in a long chain of simulacra that man has incessantly created since ancient times.
The innate human propensity towards representation has led us from the talking statue of the ancient Egyptians to the great linguistic models capable of seriously challenging our fragile descriptions of consciousness and intelligence as well as the very perception of reality.
AI in the arts are often seen as tools that undermine authenticity, identity and the very concept of authorship.
However, this vision not only does not take into consideration all the applications of AI and the infinite possibilities of a critical use of these means, but we can also try to put these systems in difficulty in order to escape representation and allow new differences to flourish (and therefore generate originality ) by adopting lateral thinking, i.e. voluntarily making the algorithm wrong by introducing errors into the process.
In this speech, Giorgio Sancristoforo presents Mellophonics, a musical work in which AI is not used to clone voices or instruments, but to generate new sounds through improper use of the algorithm, overturning the purpose for which it was created, taking leave from the simulacrum so as to bring out sound chimeras that are impossible to produce with currently known synthesizers, samplers or processes.

MONAS COLLECTIVE _artisti e musicisti

Transformative interdisciplinary projects from sound and video art, biodata sonification and science.
MONAS is an artist collective around the musician and sound artist Kurt Holzkämper, whose work and research focus is on the connection between sound and biodata.
The name MONAS (ancient Greek: “unit”) refers to the natural-philosophical unit and describes the metaphysical origin of numbers in ancient Greek mathematics, the transition from the indivisible to the countable and measurable.
The direct inclusion of the natural and plant world in artistic work opens up a current perspective on our anthropocentric perception of nature as a counterpart – and on the dualism of nature and culture, the “original and the artificial”, consolidated in the industrial revolution.

Artists: Kurt Holzkämper, Hubert Wiggering, Martin Stahl

REBECCA PEDRAZZI _storica dell’arte e scrittrice


The era of Artificial Intelligence is accompanying us to discover new artistic horizons and face unprecedented challenges. From the pioneering use of GANs employed by AI Artists to create works of art to the most recent experiments with Generative AI, we will explore the intersection between art and AI, analyzing how the latest generation technologies not only today amplify the creative process of artists but often become real collaborators. An in-depth study will be dedicated to the topic of “human inspiration vs algorithmic input”. Some significant works by AI Artists will be presented and the role of the artist in the 3.0 digital era and the impact of AI on the configuration of the current and future artistic panorama will be explored. In conclusion, a reflection will be dedicated to the ways in which AI Art can be used.

STEFANO LAZZARI aka STEX AUER _curatore di contenuti


Tales of a traveler in the off-world colonies of virtuality.
Virtual, expanded, mixed reality: but how many are there? isn’t reality just one?
Digital manipulation confuses ideas. In the virtual worlds where I go, am I still me? And what I know about reality is still valid beyond the digital mirror? Let’s talk about Spatial Computing, the science of human interactions with machines in which machines maintain and manipulate references to real objects and spaces.



The spread of increasingly new digital tools has introduced new ways of narrating reality into artistic practice. Furthermore, thanks to the network we have access to infinite data, so numerous that to organize and manage it we rely on algorithms and computer systems in an attempt to make sense of it.

In the images generated by artificial intelligence or modified through augmented reality, in the spaces visualized in virtual reality, in the metaverses accessible online, the machine becomes the protagonist of the new visions of the world that are being built.
This ongoing process has important consequences at the level of the imagination and perhaps something will end up changing in our minds too, conditioned by algorithmic visions.

How do the paradigms of the imagination change with immersive technologies and artificial intelligence? What does it mean to create a work starting from the construction of an archive?

In this round table four artists, Marco Cadioli, Kamilia Kard, Katja Noppes and Eleonora Roaro, are invited to discuss these issues starting from their personal experience and the presentation of some of their representative works.

Edited by Tiziana Gemin, curatrice e docente IED Milano.


LIGHT PARADE – Community in action

A community project that involves local academic and social realities such as Il Veliero, Rete TikiTaka, Istituto Tecnico Hensemberger, Accademia BPS, promoting community, integration, comparison and collaboration through art and light.
A participatory project of sharing and socializing in which performing art, light and technology meet to give life to a collective event whose maximum expression is the itinerant artistic performance, which brings choreographic music and dance performances “to the street” , accompanied by the dynamism of lights and colors that characterize the luminous costumes of the performers.
A Light Parade open to all, capable of involving the public and making them part of an inclusive and one-of-a-kind experience.


from 7:30 pm to 11:00 pm

While the Royal Villa remains the fulcrum of the event’s artistic and scientific programme, a performative Light Parade winds its way through the main streets of the city, branching off, starting from the Reggia complex and reaching the ends of the historic centre.


from 11:00 am to 5:00 pm

When the luminous costumes are not worn by the performers they become a dynamic light installation that illuminates the Aula Magna of the high school.

Light Parade was created thanks to the contribution of Fondazione di Comunità di Monza e della Brianza and the support of Wimex s.p.a.

Performer: Il Veliero, Scuola di danza Il Sogno, Accademia Professionale PBS

Concept: Marcello Arosio
Technical project: Marcello Arosio, Davide Cappelletti, prof. Flavio Scrima – ITI Hensemberger
Production: Onda Studio
Costumes Production: Accademia PBS


25 – 30 September –Register here
Liceo Artistico Statale Nanni Valentini – Aula Magna

Intensive visual mapping program during which participants learn the main skills underlying this particular technique and develop, under the guidance of professionals, the visual contents to be staged as part of the evening events accompanying the musical performances.
The program includes the in-depth study of application details, the learning of a work process as a whole and the opportunity for a practical experience in which to apply what has been learned and deal with the design and creation of one’s own artistic content.

SCHEDULE (52 hours)
from Monday to Thursday: from 2:30 pm – to 10:00 pm
Friday and Saturday: from 2:30 pm – to 12.30 am


A practical experience of creativity and collaboration that allows, in addition to the deepening of technical issues, to deal with the dynamics, challenges and emotions of a live VJ mapping performance, created to accompany the musical performances scheduled for the public of Kernel Lab /023, in the fascinating context of the Liceo Artistico Statale della Villa Reale Nanni Valentini.

  • Introduction to Video Mapping:
    – What is video mapping and how it differs from traditional video projection.
    – Explore successful video mapping projects for inspiration and understanding.
  • Design and Planning:
    – Identification of the artistic objectives and of the message to be communicated through video mapping.
    – Creation of a detailed storyboard to plan the sequence of screenings.
  • Video Content Creation:
    – Use of video editing and graphics softwares for the creation of visual content.
    – In-depth study of animation techniques, visual effects and motion graphics.
  • Mapping Techniques:
    – Introduction to the concepts of perspective mapping and image deformation to adapt to three-dimensional surfaces.
    – Handy guidelines for accurate mapping.
  • Use of Professional Projectors:
    – Introduction to professional projection hardware and technologies.
    – Configuration of the projectors to obtain the maximum visual impact on the façade object of the video projection.
    Live testing during the Kernel Lab:
    – Opportunity to put into practice what has been learned by projecting live contents on the facades of the Liceo Artistico Nanni Valentini during the evenings of the Festival.
    – Opportunity to collaborate with musicians and performers to visually synchronize projections with music.

The workshop is aimed at people with skills in the world of video production, who want to learn techniques and tricks on mapped projection, in particular on live performance.
Designers, animators (2D/3D), modelers, VJs, any video clip production technique can be used in a video mapping project, therefore the figures who can co-participate in the project are different and varied.
The Kernel Team will evaluate the skills of the participants (indicated in the participation form), and will select the most suitable profiles for the final purpose of the workshop.
The goal is to form a heterogeneous group in terms of skills, which can collaborate in the creation of a live VJ mapping show on the occasion of Kernel Lab.

Participants are required to have experience in at least one of the following categories (to be indicated when registering via the form):
– 2D/3D animation
– vector/raster graphics
– compositing/editing
– VJing/live performances


Art Director and Lead 3D Artist at Delumen. Art Director and VFX Supervisor Vision Fr.

Delumen is a Laboratory of Ideas that was born in 2013 and is constantly looking for multimedia contaminations between the arts, where the idea is always the cornerstone and creativity the necessary development. Delumen is a project open to relationships, collaborations and suggestions such as to generate the perfect context for the idea to be born, shared and implemented.
Supported by the most modern software technologies and the continuous search for “original” solutions, Delumen positions itself as a developer of digital arts and projects with a strong emotional impact, which have led it to be an established reality and which involves not only the historical team made up of Raoul Battilani (artistic director, 3d supervisor and musician), Angelo Santimone (technical director) and Simone Vezzani (3d artist) over ten professionals, including programmers, 3d artists, graphic designers and technicians of a now consolidated and constantly expanding group.

He develops his interest in digital arts influenced by his studies in architecture and his passion for music. As a thesis project, he realizes the virtual reconstruction of the mosaic decoration of the Cathedral of Messina, starting from the sketches of Aristide Sartorio.
Geometry, space, lights and shadows, interaction are an integral part of his works and lead him to explore the world of videomapping, a technique that allows him to combine architecture, music, virtual spaces and real spaces.
Fascinated by the world of programming, he studied different languages ​​for the management of light sources, with the aim of integrating ever-changing techniques into his works and making the virtual world interact with physical objects, through micro-controllers and sensors.
He collaborates with theatrical productions as a light designer and digital set designer.


To request participation in the workshop, it is necessary to fill in the form by the deadline of Wednesday September 20th.

Subsequently, the Kernel Team will proceed with the selection of the participants as indicated and will communicate the results.
Those selected will then have to confirm their effective participation in the workshop by paying the €80 fee before the start of the course scheduled for Monday 25 September.



Selected candidates will be required to pay a registration fee of €80 as confirmation of participation in the workshop.

The workshop is free for students of the Liceo Artistico Statale della Villa Reale Nanni Valentini.


Kernel has always been committed to creating new opportunities for artists by calling them to submit their creations to our international call.
We renew the invitation on the occasion of this Kernel Lab which focuses on experimentation, training and social sustainability.

Join the platform with your projects by logging into your account or creating one: it is free and offers you the possibility of having your work selected for this occasion or future ones to come.

Be Kernel … STAY KERNEL !



become a volunteer

Live the Kernel experience firsthand by helping in the organization, promotion and management of the event.

The last weekend of September is near, there are still many aspects to take care of to make Kernel Lab /023 at its best.
From promotion in the city, to setting up the works and spaces, to taking care of the installations and visitors during the moments open to the public.

Register at this LINK to get in touch with us and become part of the Team.

Be Kernel … STAY KERNEL !


project by
in collaboration with
with the contribution of
main sponsor
with the support of
with the participation of
technical partner
media partner
international network


conception and production: AreaOdeon
with: Onda Studio
art and technical direction: Marcello Arosio
project management: Carlotta Fumagalli
production and programming: Edoardo Falasco, Raoul Battilani, Vincio Siracusano
web development and coding: Davide Cappelletti
organizing secretary: Paola Tagliabue
external relations: Carlo Mondonico
press office: Espresso Communication

2022 edition

Kernel Monza /022 in numbers

  • 10 days
  • 7 art projects
  • 11 schools and academies
  • 1.022 students and pupils
  • 66.800 spectators
  • 24 partners

Guarda l’edizione 2022

2021 edition

KernelX in numbers

  • 6 months, from June to November 2011
  • 17 artists
  • 8 art projects
  • 400 pupils, 4 primary schools
  • 76 students, 2 design academies
  • 40.000 spectators
  • 23 partners

Look at 2021 edition.