NEW MEDIA LIGHT ART FESTIVAL

Two days of workshops, conferences, installations and performances.
For 2023 Kernel returns to Monza with Kernel Lab

STAY KERNEL!

Monza, 29-30/9

Kernel Monza Lab /023 – New Media Light Art Festival awaits you on 29 and 30 September in Monza with live performances of electronic music and visual mapping, light installations, conferences, workshops and itinerant performances. A program that is concentrated in the complex of the Royal Palace of Monza and radiates into the historic center of the city.

An edition that promotes experimentation, social sustainability and inclusion, becoming an active and participatory laboratory.

A still innovative Kernel that invests in contents, ideas, projects, comparisons and relationships destined to grow and consolidate for the enhancement of the next editions of the Festival.

Be Kernel … STAY KERNEL !

LIVE MUSIC & VIDEO MAPPING

NANNI VALENTINI STATE ARTISTIC HIGH SCHOOL
The courtyard of the high school hosts light installations and welcomes performances of music and electronic sound by established artists and young talents selected by tender, accompanied by Live Visual Mapping created by professionals and participants in the scheduled workshops.

STAY TUNED FOR THE LINE UP!

Light Art

This year Kernel Lab is focusing on training and community involvement, developing training courses and participatory projects and offering the opportunity to young emerging talents in the field of electronic music and visual mapping to perform live.

LIGHT INSTALLATIONS - "Il Viaggio"

LICEO ARTISTICO STATALE NANNI VALENTINI
Multimedia and Scenography Course – Liceo Nanni Valentini

The Liceo Artistico Nanni Valentini opens the doors of its historic headquarters to the public to present the multimedia projects developed by the students during a workshop on light and audiovisual led by teachers and tutors of the AreaOdeon team.

Teachers: Maurizio Telloli, Makio Manzoni, Lorella Belli, Francesca Monforte
Tutors: Marcello Arosio, Edoardo Falasco

CONFERENCE _ TECH INSIDE ART

AI AR VR XR EXPERIENCES IN CONTEMPORARY ART

Saturday 30 September – Sala degli Specchi, Villa Reale di Monza
2:30 pm – 7:00 pm – free entry – limited seats
REGISTRATION LINK

A conference dedicated to the relationship between art and the most recent evolutions of new technologies such as Artificial Intelligence, Augmented Reality, Virtual Reality, Extended Reality, Biodata. The TECH INSIDE ART program is developed in collaboration with renowned academic, scientific and artistic entities and sees the presence of personalities of national and international importance, artists, teachers, curators and researchers who compare themselves by sharing their experiences and visions.

SPEAKERS

GIOVANNI ABELLI _fondatore di Poetronicart

IMAGINE…

…Physical-digital hybrid places of culture, experiential places that encourage the sharing of knowledge through virtualizations, interactions with natural and artificial intelligences, gamification mechanics and business models that make management sustainable.

Poetronicart, within the Culture4Life platform, is already doing so, together with its strategic and technological partners and the network of public and private museums with which it collaborates.

BIO
FRANCESCO GARGIULO _ricercatore presso CNR - Consiglio Nazionale delle Ricerche

ARTIFICIAL INTELLIGENCE: YESTERDAY, TODAY AND TOMORROW?

The intervention aims to delve deeper into the concept of Artificial Intelligence (AI) by historically framing its evolution and providing a vision of what this technology is and how it works.
Following this, the current states of progress of AI will be evaluated, with particular attention to the advent of increasingly high-performance hardware (GPU, TPU, other) and the potential future prospects that could materialize with the use of Quantum Computers.
Finally, some ideas will be given on the European AI-ACT (Artificial Intelligence-ACT) which is currently under discussion and aims to regulate the use of Artificial Intelligence with respect to ethical and sustainability-related issues.

BIO
GIORGIO SANCRISTOFORO _artista e musicista

MELLOPHONICS: OF SONIC CHIMERAS AND TRIPPING UP AI

Artificial intelligences are the last link in a long chain of simulacra that man has incessantly created since ancient times.
The innate human propensity towards representation has led us from the talking statue of the ancient Egyptians to the great linguistic models capable of seriously challenging our fragile descriptions of consciousness and intelligence as well as the very perception of reality.
AI in the arts are often seen as tools that undermine authenticity, identity and the very concept of authorship.
However, this vision not only does not take into consideration all the applications of AI and the infinite possibilities of a critical use of these means, but we can also try to put these systems in difficulty in order to escape representation and allow new differences to flourish (and therefore generate originality ) by adopting lateral thinking, i.e. voluntarily making the algorithm wrong by introducing errors into the process.
In this speech, Giorgio Sancristoforo presents Mellophonics, a musical work in which AI is not used to clone voices or instruments, but to generate new sounds through improper use of the algorithm, overturning the purpose for which it was created, taking leave from the simulacrum so as to bring out sound chimeras that are impossible to produce with currently known synthesizers, samplers or processes.

BIO
MONAS COLLECTIVE _artisti e musicisti

Transformative interdisciplinary projects from sound and video art, biodata sonification and science.
MONAS is an artist collective around the musician and sound artist Kurt Holzkämper, whose work and research focus is on the connection between sound and biodata.
The name MONAS (ancient Greek: “unit”) refers to the natural-philosophical unit and describes the metaphysical origin of numbers in ancient Greek mathematics, the transition from the indivisible to the countable and measurable.
The direct inclusion of the natural and plant world in artistic work opens up a current perspective on our anthropocentric perception of nature as a counterpart – and on the dualism of nature and culture, the “original and the artificial”, consolidated in the industrial revolution.

Artists: Kurt Holzkämper, Hubert Wiggering, Martin Stahl

BIOS
REBECCA PEDRAZZI _storica dell’arte e scrittrice

BETWEEN INPUT AND ALGORITHMS: ART IN THE AGE OF ARTIFICIAL INTELLIGENCE

The era of Artificial Intelligence is accompanying us to discover new artistic horizons and face unprecedented challenges. From the pioneering use of GANs employed by AI Artists to create works of art to the most recent experiments with Generative AI, we will explore the intersection between art and AI, analyzing how the latest generation technologies not only today amplify the creative process of artists but often become real collaborators. An in-depth study will be dedicated to the topic of “human inspiration vs algorithmic input”. Some significant works by AI Artists will be presented and the role of the artist in the 3.0 digital era and the impact of AI on the configuration of the current and future artistic panorama will be explored. In conclusion, a reflection will be dedicated to the ways in which AI Art can be used.

BIO
STEFANO LAZZARI aka STEX AUER _curatore di contenuti

BEYOND THE BASTIONS OF ORION AND THE GATES OF TANNHÄUSER

Tales of a traveler in the off-world colonies of virtuality.
Virtual, expanded, mixed reality: but how many are there? isn’t reality just one?
Digital manipulation confuses ideas. In the virtual worlds where I go, am I still me? And what I know about reality is still valid beyond the digital mirror? Let’s talk about Spatial Computing, the science of human interactions with machines in which machines maintain and manipulate references to real objects and spaces.

BIO
PANEL _ THE MIRROR IN THE MIRROR: NARRATIVE MULTIVERSES

organized by TIZIANA GEMIN with the artists MARCO CADIOLI, KAMILIA KARD, KATJA NOPPES, ELEONORA ROARO.

The spread of increasingly new digital tools has introduced new ways of narrating reality into artistic practice. Furthermore, thanks to the network we have access to infinite data, so numerous that to organize and manage it we rely on algorithms and computer systems in an attempt to make sense of it.

In the images generated by artificial intelligence or modified through augmented reality, in the spaces visualized in virtual reality, in the metaverses accessible online, the machine becomes the protagonist of the new visions of the world that are being built.
This ongoing process has important consequences at the level of the imagination and perhaps something will end up changing in our minds too, conditioned by algorithmic visions.

How do the paradigms of the imagination change with immersive technologies and artificial intelligence? What does it mean to create a work starting from the construction of an archive?

In this round table four artists, Marco Cadioli, Kamilia Kard, Katja Noppes and Eleonora Roaro, are invited to discuss these issues starting from their personal experience and the presentation of some of their representative works.

Edited by Tiziana Gemin, curatrice e docente IED Milano.

T. GEMIN _BIO
M. CADIOLI _BIO
K. KARD _BIO
K. NOPPES _BIO
E. ROARO _BIO

LIGHT PARADE – Community in action

HISTORIC CITY CENTER
Itinerant dance and light performance

While the Royal Villa remains the fulcrum of the event’s artistic and scientific programme, a performative Light Parade winds its way through the main streets of the city, branching off, starting from the Reggia complex and reaching the ends of the historic centre.
A community project that involves local academic and social realities such as Il Veliero, Rete TikiTaka, Istituto Tecnico Hensemberger, Accademia BPS, promoting community, integration, comparison and collaboration through art and light.
A participatory project of sharing and socializing in which performing art, light and technology meet to give life to a collective event whose maximum expression is the itinerant artistic performance, which brings choreographic music and dance performances “to the street” , accompanied by the dynamism of lights and colors that characterize the luminous costumes of the performers.
A Light Parade open to all, capable of involving the public and making them part of an inclusive and one-of-a-kind experience.

Light Parade was created thanks to the contribution of Fondazione di Comunità di Monza e della Brianza and the support of Wimex s.p.a.

Performer: Il Veliero, Scuola di danza Il Sogno, Accademia Professionale PBS

Ideazione: Marcello Arosio
Progetto tecnico: Marcello Arosio, Davide Cappelletti, prof. Flavio Scrima – ITI Hensemberger
Produzione: Onda Studio
Realizzazione costumi: Accademia PBS

WORKSHOP – VIDEO MAPPING

LIVE VIDEO MAPPING
25 – 30 September –Register here
Liceo Artistico Statale Nanni Valentini – Aula Magna

Intensive visual mapping program during which participants learn the main skills underlying this particular technique and develop, under the guidance of professionals, the visual contents to be staged as part of the evening events accompanying the musical performances.
The program includes the in-depth study of application details, the learning of a work process as a whole and the opportunity for a practical experience in which to apply what has been learned and deal with the design and creation of one’s own artistic content.

SCHEDULE (52 hours)
from Monday to Thursday: from 2:00 pm – to 10:00 pm
Friday and Saturday: from 2:00 pm – to 12.00 am

COURSE CONTENT

A practical experience of creativity and collaboration that allows, in addition to the deepening of technical issues, to deal with the dynamics, challenges and emotions of a live VJ mapping performance, created to accompany the musical performances scheduled for the public of Kernel Lab /023, in the fascinating context of the Liceo Artistico Statale della Villa Reale Nanni Valentini.

  • Introduction to Video Mapping:
    – What is video mapping and how it differs from traditional video projection.
    – Explore successful video mapping projects for inspiration and understanding.
  • Design and Planning:
    – Identification of the artistic objectives and of the message to be communicated through video mapping.
    – Creation of a detailed storyboard to plan the sequence of screenings.
  • Video Content Creation:
    – Use of video editing and graphics softwares for the creation of visual content.
    – In-depth study of animation techniques, visual effects and motion graphics.
  • Mapping Techniques:
    – Introduction to the concepts of perspective mapping and image deformation to adapt to three-dimensional surfaces.
    – Handy guidelines for accurate mapping.
  • Use of Professional Projectors:
    – Introduction to professional projection hardware and technologies.
    – Configuration of the projectors to obtain the maximum visual impact on the façade object of the video projection.
    Live testing during the Kernel Lab:
    – Opportunity to put into practice what has been learned by projecting live contents on the facades of the Liceo Artistico Nanni Valentini during the evenings of the Festival.
    – Opportunity to collaborate with musicians and performers to visually synchronize projections with music.
RECIPIENTS

The workshop is aimed at people with skills in the world of video production, who want to learn techniques and tricks on mapped projection, in particular on live performance.
Designers, animators (2D/3D), modelers, VJs, any video clip production technique can be used in a video mapping project, therefore the figures who can co-participate in the project are different and varied.
The Kernel Team will evaluate the skills of the participants (indicated in the participation form), and will select the most suitable profiles for the final purpose of the workshop.
The goal is to form a heterogeneous group in terms of skills, which can collaborate in the creation of a live VJ mapping show on the occasion of Kernel Lab.

REQUIREMENTS
Participants are required to have experience in at least one of the following categories (to be indicated when registering via the form):
– 2D/3D animation
– vector/raster graphics
– compositing/editing
– VJing/live performances

TUTORS

RAOUL BATTILANI
Art Director and Lead 3D Artist at Delumen. Art Director and VFX Supervisor Vision Fr.

Delumen is a Laboratory of Ideas that was born in 2013 and is constantly looking for multimedia contaminations between the arts, where the idea is always the cornerstone and creativity the necessary development. Delumen is a project open to relationships, collaborations and suggestions such as to generate the perfect context for the idea to be born, shared and implemented.
Supported by the most modern software technologies and the continuous search for “original” solutions, Delumen positions itself as a developer of digital arts and projects with a strong emotional impact, which have led it to be an established reality and which involves not only the historical team made up of Raoul Battilani (artistic director, 3d supervisor and musician), Angelo Santimone (technical director) and Simone Vezzani (3d artist) over ten professionals, including programmers, 3d artists, graphic designers and technicians of a now consolidated and constantly expanding group.

VINCENZO SIRACUSANO
He develops his interest in digital arts influenced by his studies in architecture and his passion for music. As a thesis project, he realizes the virtual reconstruction of the mosaic decoration of the Cathedral of Messina, starting from the sketches of Aristide Sartorio.
Geometry, space, lights and shadows, interaction are an integral part of his works and lead him to explore the world of videomapping, a technique that allows him to combine architecture, music, virtual spaces and real spaces.
Fascinated by the world of programming, he studied different languages ​​for the management of light sources, with the aim of integrating ever-changing techniques into his works and making the virtual world interact with physical objects, through micro-controllers and sensors.
He collaborates with theatrical productions as a light designer and digital set designer.

REGISTRATION

To request participation in the workshop, it is necessary to fill in the form by the deadline of Wednesday September 20th.

Subsequently, the Kernel Team will proceed with the selection of the participants as indicated and will communicate the results.
Those selected will then have to confirm their effective participation in the workshop by paying the €80 fee before the start of the course scheduled for Monday 25 September.

LINK TO FORM >

COST

Selected candidates will be required to pay a registration fee of €80 as confirmation of participation in the workshop.

The workshop is free for students of the Liceo Artistico Statale della Villa Reale Nanni Valentini.

OPEN CALL FOR ARTISTS

Kernel has always been committed to creating new opportunities for artists by calling them to submit their creations to our international call.
We renew the invitation on the occasion of this Kernel Lab which focuses on experimentation, training and social sustainability.

Join the platform with your projects by logging into your account or creating one: it is free and offers you the possibility of having your work selected for this occasion or future ones to come.

Be Kernel … STAY KERNEL !

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KERNEL PLATFORM SIGN UP

become a volunteer

Live the Kernel experience firsthand by helping in the organization, promotion and management of the event.

The last weekend of September is near, there are still many aspects to take care of to make Kernel Lab /023 at its best.
From promotion in the city, to setting up the works and spaces, to taking care of the installations and visitors during the moments open to the public.

Register at this LINK to get in touch with us and become part of the Team.

Be Kernel … STAY KERNEL !

NETWORK

project by
in collaboration with
 
 
with the contribution of
main sponsor
 
 
with the support of
 
 
 
with the participation of
 
 
 
 
 
 
 
technical partner
media partner
international network

CREDITS

conception and production: AreaOdeon
with: Onda Studio
art and technical direction: Marcello Arosio
project management: Carlotta Fumagalli
production and programming: Edoardo Falasco, Raoul Battilani, Vincio Siracusano
web development and coding: Davide Cappelletti
organizing secretary: Paola Tagliabue
external relations: Carlo Mondonico
press office: Espresso Communication

2022 edition

Kernel Monza /022 in numbers

  • 10 days
  • 7 art projects
  • 11 schools and academies
  • 1.022 students and pupils
  • 66.800 spectators
  • 24 partners

Guarda l’edizione 2022

2021 edition

KernelX in numbers

  • 6 months, from June to November 2011
  • 17 artists
  • 8 art projects
  • 400 pupils, 4 primary schools
  • 76 students, 2 design academies
  • 40.000 spectators
  • 23 partners

Look at 2021 edition.